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authorTon Roosendaal <ton@blender.org>2011-03-09 21:42:35 +0300
committerTon Roosendaal <ton@blender.org>2011-03-09 21:42:35 +0300
commit108d150032a22f6eeb87253ec6ea5d4a88d1e8d8 (patch)
treeb7ca4730646e283c153a2792fa4b8d2d54af49df /source/blender/editors/include/ED_screen.h
parent2b8fca93aa6a09a61e4792d1ac394409019ee1df (diff)
From the todo:
Hanging Tooltips solved! It appeared to be that an active button remained in that state when another region/editor became active. It then kept the button-activate state, and therefore also the optional tooltip. This only happened on fast moves, when a mousemove event was not passed on anymore to the previously active subwindow. It has been solved with a new notifier (SWINACTIVE), which gets sent on new active regions. The screen listener then calls uiFreeActiveButtons() to find out if buttons were still active somewhere else.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index f1665f2b165..71c732d6647 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -95,14 +95,14 @@ void ED_area_swapspace(struct bContext *C, ScrArea *sa1, ScrArea *sa2);
void ED_screens_initialize(struct wmWindowManager *wm);
void ED_screen_draw(struct wmWindow *win);
void ED_screen_refresh(struct wmWindowManager *wm, struct wmWindow *win);
-void ED_screen_do_listen(struct wmWindow *win, struct wmNotifier *note);
+void ED_screen_do_listen(struct bContext *C, struct wmNotifier *note);
bScreen *ED_screen_duplicate(struct wmWindow *win, struct bScreen *sc);
bScreen *ED_screen_add(struct wmWindow *win, struct Scene *scene, const char *name);
void ED_screen_set(struct bContext *C, struct bScreen *sc);
void ED_screen_delete(struct bContext *C, struct bScreen *sc);
void ED_screen_set_scene(struct bContext *C, struct Scene *scene);
void ED_screen_delete_scene(struct bContext *C, struct Scene *scene);
-void ED_screen_set_subwinactive(struct wmWindow *win, struct wmEvent *event);
+void ED_screen_set_subwinactive(struct bContext *C, struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh);