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authorMatt Ebb <matt@mke3.net>2009-12-04 09:33:01 +0300
committerMatt Ebb <matt@mke3.net>2009-12-04 09:33:01 +0300
commite299798bbf71959b372fd12c0567bad3ed8c116a (patch)
treecd7359182f2656efde81f77babf1e682a03d2fc3 /source/blender/editors/include/ED_screen.h
parentd828062f1b4e14f1457978da57fda5be7d86e60a (diff)
Fix for [#20203] Linked objects - A few bugs
Did a lot of cleaning Object operator poll functions to check if the object's linked or not. For this, added the function ED_operator_object_active_editable() as opposed to ED_operator_object_active()
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index fb708e4d1c7..2f658e48557 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -132,6 +132,7 @@ int ED_operator_nla_active(struct bContext *C);
int ED_operator_logic_active(struct bContext *C);
int ED_operator_object_active(struct bContext *C);
+int ED_operator_object_active_editable(struct bContext *C);
int ED_operator_editmesh(struct bContext *C);
int ED_operator_editarmature(struct bContext *C);
int ED_operator_editcurve(struct bContext *C);