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authorCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-02 12:34:32 +0300
commitf130d4c0a7d1b174454e423f3cdf753e12a09dce (patch)
tree4b99f0e763179b8cd37e5ed0bdf5cb7d19906975 /source/blender/editors/include/ED_screen.h
parentca3ade6ac483a529cf895610c7d2c1b5c351fb1a (diff)
bugfix [#24455] Scene is left at last rendered frame from rendering an animation
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 8b8bb75b8e6..6904daa9868 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -109,7 +109,8 @@ struct ScrArea *ED_screen_full_toggle(struct bContext *C, struct wmWindow *win,
void ED_screen_new_window(struct bContext *C, struct rcti *position, int type);
/* anim */
-void ED_update_for_newframe(const struct bContext *C, int mute);
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct bScreen *screen, int mute);
+
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);