diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-12 11:11:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-12 11:42:49 +0300 |
commit | 4bf331c0fcfebf211443bdd15181a334cdf1566b (patch) | |
tree | 5d2188bdb5799f8130212c6683930c60fb7cc379 /source/blender/editors/include/ED_screen.h | |
parent | 3937e8fbc3bb6ec7bdd3caad26e4e8a504ee5100 (diff) |
UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039
- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
for 3D view and image space types.
- There are currently some remaining glitches with hide/show
that need further investigation.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 2291e70fa4d..97653286f28 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -318,6 +318,10 @@ void ED_region_cache_draw_background(const struct ARegion *ar); void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y); void ED_region_cache_draw_cached_segments(const struct ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra); +/* interface_region_hud.c */ +struct ARegionType *ED_area_type_hud(int space_type); +void ED_area_type_hud_ensure(struct bContext *C, struct ScrArea *sa); + /* default keymaps, bitflags */ #define ED_KEYMAP_UI 1 #define ED_KEYMAP_VIEW2D 2 |