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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-02 03:14:56 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-06-02 13:47:52 +0300
commite7e52f7cff3abf36f3a3a0b70c86db5c2ed86324 (patch)
tree17014997161c2343cbe2148d7a7b9ef320d5e900 /source/blender/editors/include/ED_screen.h
parent114973584d49daa2020345970b696878ebc49cf7 (diff)
Fix T65185: Cycles viewport render no refreshing overlays properly
Don't rely on detecting view matrix changes to refresh depth buffer, instead detect redraw tags coming from progressive render samples.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index a7a95a4a659..fc43144417a 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -73,7 +73,7 @@ void ED_region_pixelspace(struct ARegion *ar);
void ED_region_update_rect(struct ARegion *ar);
void ED_region_init(struct ARegion *ar);
void ED_region_tag_redraw(struct ARegion *ar);
-void ED_region_tag_redraw_partial(struct ARegion *ar, const struct rcti *rct);
+void ED_region_tag_redraw_partial(struct ARegion *ar, const struct rcti *rct, bool rebuild);
void ED_region_tag_redraw_overlay(struct ARegion *ar);
void ED_region_tag_redraw_no_rebuild(struct ARegion *ar);
void ED_region_tag_refresh_ui(struct ARegion *ar);