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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/editors/include/ED_screen.h
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 51f1f38a9e9..c1655cbccc2 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -49,7 +49,7 @@ struct WorkSpace;
struct WorkSpaceInstanceHook;
struct bContext;
struct Scene;
-struct SceneLayer;
+struct ViewLayer;
struct bScreen;
struct ARegion;
struct uiBlock;
@@ -117,7 +117,7 @@ bool ED_screen_change(struct bContext *C, struct bScreen *sc);
void ED_screen_update_after_scene_change(
const struct bScreen *screen,
struct Scene *scene_new,
- struct SceneLayer *scene_layer);
+ struct ViewLayer *view_layer);
void ED_screen_set_subwinactive(struct bContext *C, const struct wmEvent *event);
void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen);
void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable);
@@ -136,7 +136,7 @@ void ED_screen_preview_render(const struct bScreen *screen, int size_x, int s
struct WorkSpace *ED_workspace_add(
struct Main *bmain,
const char *name,
- SceneLayer *act_render_layer,
+ ViewLayer *act_render_layer,
struct ViewRender *view_render) ATTR_NONNULL();
bool ED_workspace_change(
struct WorkSpace *workspace_new,
@@ -151,8 +151,8 @@ bool ED_workspace_delete(
struct wmWindowManager *wm) ATTR_NONNULL();
void ED_workspace_scene_data_sync(
struct WorkSpaceInstanceHook *hook, Scene *scene) ATTR_NONNULL();
-void ED_workspace_render_layer_unset(
- const struct Main *bmain, const SceneLayer *layer_unset, SceneLayer *layer_new) ATTR_NONNULL(1, 2);
+void ED_workspace_view_layer_unset(
+ const struct Main *bmain, const ViewLayer *layer_unset, ViewLayer *layer_new) ATTR_NONNULL(1, 2);
struct WorkSpaceLayout *ED_workspace_layout_add(
struct WorkSpace *workspace,
struct wmWindow *win,
@@ -168,7 +168,7 @@ bool ED_workspace_layout_cycle(
struct bContext *C) ATTR_NONNULL();
/* anim */
-void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct SceneLayer *scene_layer, struct Depsgraph *depsgraph);
+void ED_update_for_newframe(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct Depsgraph *depsgraph);
void ED_refresh_viewport_fps(struct bContext *C);
int ED_screen_animation_play(struct bContext *C, int sync, int mode);