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authorCampbell Barton <ideasman42@gmail.com>2018-06-12 11:11:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-12 11:42:49 +0300
commit4bf331c0fcfebf211443bdd15181a334cdf1566b (patch)
tree5d2188bdb5799f8130212c6683930c60fb7cc379 /source/blender/editors/include/ED_screen.h
parent3937e8fbc3bb6ec7bdd3caad26e4e8a504ee5100 (diff)
UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039 - Support for floating panels in the ScrArea has been added. - A new region type RGN_TYPE_HUD is used for floating settings input. - Only one HUD should be visible at a time. - Currently HUD regions are only visible for 3D view and image space types. - There are currently some remaining glitches with hide/show that need further investigation.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r--source/blender/editors/include/ED_screen.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 2291e70fa4d..97653286f28 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -318,6 +318,10 @@ void ED_region_cache_draw_background(const struct ARegion *ar);
void ED_region_cache_draw_curfra_label(const int framenr, const float x, const float y);
void ED_region_cache_draw_cached_segments(const struct ARegion *ar, const int num_segments, const int *points, const int sfra, const int efra);
+/* interface_region_hud.c */
+struct ARegionType *ED_area_type_hud(int space_type);
+void ED_area_type_hud_ensure(struct bContext *C, struct ScrArea *sa);
+
/* default keymaps, bitflags */
#define ED_KEYMAP_UI 1
#define ED_KEYMAP_VIEW2D 2