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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-17 00:41:46 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-17 16:23:19 +0300 |
commit | 5d3f679013bbbb9f0c7aae47b5653c54266cf7ca (patch) | |
tree | 94c220b77f82e210180673bc17916b1c9ad94d55 /source/blender/editors/include/ED_screen.h | |
parent | cbd0e09898b3cf9f85d208bcca1d43bb57708f15 (diff) |
Code cleanup: remove WM subwindows.
These no longer made much sense after regions were added, they just
duplicated state that was already in the regions.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 01c1e308fb0..be1a24aeac4 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -134,7 +134,7 @@ void ED_screen_update_after_scene_change( const struct bScreen *screen, struct Scene *scene_new, struct ViewLayer *view_layer); -void ED_screen_set_subwinactive(struct bContext *C, const struct wmEvent *event); +void ED_screen_set_active_region(struct bContext *C, const struct wmEvent *event); void ED_screen_exit(struct bContext *C, struct wmWindow *window, struct bScreen *screen); void ED_screen_animation_timer(struct bContext *C, int redraws, int refresh, int sync, int enable); void ED_screen_animation_timer_update(struct bScreen *screen, int redraws, int refresh); |