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author | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 12:01:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-03-02 12:01:49 +0300 |
commit | e1f1567b5657190d2da2d4a8df49995e0e515d0c (patch) | |
tree | 36609be0c429543c048bf5ee97e3fe9008acd8de /source/blender/editors/include/ED_screen.h | |
parent | 8153f89518b4a16852f3e3039e46bc06e82d1d23 (diff) |
WorkSpace: ED_workspace_object_mode_in_other_window check other windows
The same workspace can have different active objects depending on the
window. So check other windows.
Diffstat (limited to 'source/blender/editors/include/ED_screen.h')
-rw-r--r-- | source/blender/editors/include/ED_screen.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h index 86b9b82e4f7..1f78a5292a7 100644 --- a/source/blender/editors/include/ED_screen.h +++ b/source/blender/editors/include/ED_screen.h @@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene( struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene); bool ED_workspace_object_mode_in_other_window( - struct wmWindowManager *wm, WorkSpace *workspace, struct Object *obact, + struct wmWindowManager *wm, const struct wmWindow *win_compare, struct Object *obact, eObjectMode *r_object_mode); /* anim */ |