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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-03 12:46:57 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-06-03 12:46:57 +0300 |
commit | f71feb34a3d9c0bafb2249d78f66e945ec2378a7 (patch) | |
tree | 6f15838e1c27ed20eba8cae4bce3db5a3830ee4d /source/blender/editors/include/ED_screen_types.h | |
parent | f54a98a1c56e40f9d9d2c493fe2086e92da1150d (diff) |
Make playback invoked form animation editors more usable
This covers the following workflow. Animator will disable Update All 3D views
in order to get quick playback in a particular 3D editor. However, it also
handy to see playback in all editors and image editors to see comparison of
animation and reference footage.
So the idea here is to refresh reasonable editors when playback is invoked
from animation editors.
Commit to make Hjalti happy.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r-- | source/blender/editors/include/ED_screen_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h index effecf43839..1c41b14a874 100644 --- a/source/blender/editors/include/ED_screen_types.h +++ b/source/blender/editors/include/ED_screen_types.h @@ -42,6 +42,7 @@ typedef struct ScreenAnimData { int sfra; /* frame that playback was started from */ int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */ double last_duration; /* used for frame dropping */ + bool from_anim_edit; /* playback was invoked from animation editor */ } ScreenAnimData; /* for animplayer */ |