Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulian Eisel <eiseljulian@gmail.com>2018-05-07 02:31:18 +0300
committerJulian Eisel <eiseljulian@gmail.com>2018-05-07 12:42:12 +0300
commit51efeb683451d896531baac949de65043edff0b6 (patch)
treea36b7c037205b77a78a0b0266a7e9ca4571a0a5a /source/blender/editors/include/ED_screen_types.h
parent4ec467d3b52744ba2aa4f938973efa27202b23ee (diff)
UI: Hide & shrink scroll-bars based on cursor position
Scroll-bars are now hidden unless the cursor approaches them, in which case they smoothly grow and become more & more visible. Note that since 0d309144020168e55, scroll-bars are drawn on top of editor contents. There's no more jumping of buttons when scroll-bars appear. Technical notes: * AZones are used to adjust scrollbars based on mouse movements We may want to support screen level AZones if we want scrollbars to also smoothly appear when approaching them from a different area. I also plan to make further changes to AZones to clean up stuff a bit. * Had to move AZone handling to a post ARegion init stage, since we need the updated View2D data from there. * View2D masks and scroller rectangles are now updated on every redraw. It's cheap to do that though.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h26
1 files changed, 21 insertions, 5 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 1c41b14a874..0fed5eb03fd 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -83,13 +83,22 @@ typedef enum {
AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_ edge is action zone. Region minimized to the top left */
} AZEdge;
+typedef enum {
+ AZ_SCROLL_VERT,
+ AZ_SCROLL_HOR,
+} AZScrollDirection;
+
/* for editing areas/regions */
typedef struct AZone {
struct AZone *next, *prev;
ARegion *ar;
int type;
- /* region-azone, which of the edges (only for AZONE_REGION) */
- AZEdge edge;
+
+ union {
+ /* region-azone, which of the edges (only for AZONE_REGION) */
+ AZEdge edge;
+ AZScrollDirection direction;
+ };
/* for draw */
short x1, y1, x2, y2;
/* for clip */
@@ -99,8 +108,15 @@ typedef struct AZone {
} AZone;
/* actionzone type */
-#define AZONE_AREA 1 /* corner widgets for splitting areas */
-#define AZONE_REGION 2 /* when a region is collapsed, draw a handle to expose */
-#define AZONE_FULLSCREEN 3 /* when in editor fullscreen draw a corner to go to normal mode */
+enum {
+ /* corner widgets for splitting areas */
+ AZONE_AREA = 1,
+ /* when a region is collapsed, draw a handle to expose */
+ AZONE_REGION,
+ /* when in editor fullscreen draw a corner to go to normal mode */
+ AZONE_FULLSCREEN,
+ /* Hotspot azone around scrollbars to show/hide them. */
+ AZONE_REGION_SCROLL,
+};
#endif /* __ED_SCREEN_TYPES_H__ */