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authorJanne Karhu <jhkarh@gmail.com>2010-10-11 14:40:34 +0400
committerJanne Karhu <jhkarh@gmail.com>2010-10-11 14:40:34 +0400
commite444c777145ccf297bc00f8e4690b78ed4ea85c9 (patch)
tree90632f4afba618011483f3eb9a622339208fe054 /source/blender/editors/include/ED_screen_types.h
parent737bc66f2aee939dc98adb4d6e9610a99c09059a (diff)
Fix for [#20064] Cloth simulation doesn't stop when marker is set back to frame 1 after exiting mesh edit.
* First frame was dropped some times when animation was running because clicking "go to start/end frame" changed the current frame directly. * Now only the animtimer changes the frame and clicking the "go to" queues the next frame for animtimer.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index c5abd5465d7..18d6a1a48cc 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -38,6 +38,7 @@ typedef struct ScreenAnimData {
short refresh;
short flag; /* flags for playback */
int sfra; /* frame that playback was started from */
+ int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
} ScreenAnimData;
/* for animplayer */
@@ -50,6 +51,8 @@ enum {
ANIMPLAY_FLAG_SYNC = (1<<2),
/* don't drop frames (and ignore SCE_FRAME_DROP flag) */
ANIMPLAY_FLAG_NO_SYNC = (1<<3),
+ /* use nextfra at next timer update */
+ ANIMPLAY_FLAG_USE_NEXT_FRAME,
};
/* ----------------------------------------------------- */