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authorJoshua Leung <aligorith@gmail.com>2010-02-12 03:44:26 +0300
committerJoshua Leung <aligorith@gmail.com>2010-02-12 03:44:26 +0300
commitb482b8543eb10102c6c09756e08977a3b69ff633 (patch)
tree4532177f73045cc5cdb3582766d1e121604a53a1 /source/blender/editors/include/ED_screen_types.h
parentf0e873cabe0797c74fba440c8b11b4e2c038f791 (diff)
Bugfix #21051: Restored 'Playback FPS'
This commit restores the 'Playback FPS' option which showed an indicator of the frame rate of animation playback in the 3D-View. The info for this is now stored in a temp struct in scene data, with the status info being updated by the "animation step" operator instead of relying on globals as the old code did. This seems a lot more stable than in 2.49, but the accuracy is still questionable.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 0deda5a2a84..3ce3ac7a5f2 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -29,6 +29,8 @@
#ifndef ED_SCREEN_TYPES_H__
#define ED_SCREEN_TYPES_H__
+/* ----------------------------------------------------- */
+
/* for animplayer */
typedef struct ScreenAnimData {
ARegion *ar; /* do not read from this, only for comparing if region exists */
@@ -49,6 +51,21 @@ enum {
ANIMPLAY_FLAG_NO_SYNC = (1<<3),
};
+/* ----------------------------------------------------- */
+
+#define REDRAW_FRAME_AVERAGE 8
+
+/* for playback framerate info
+ * stored during runtime as scene->fps_info
+ */
+typedef struct ScreenFrameRateInfo {
+ double redrawtime;
+ double lredrawtime;
+ float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
+ short redrawtime_index;
+} ScreenFrameRateInfo;
+
+/* ----------------------------------------------------- */
/* for editing areas/regions */
typedef struct AZone {