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authorSergey Sharybin <sergey.vfx@gmail.com>2016-06-03 12:46:57 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-06-03 12:46:57 +0300
commitf71feb34a3d9c0bafb2249d78f66e945ec2378a7 (patch)
tree6f15838e1c27ed20eba8cae4bce3db5a3830ee4d /source/blender/editors/include/ED_screen_types.h
parentf54a98a1c56e40f9d9d2c493fe2086e92da1150d (diff)
Make playback invoked form animation editors more usable
This covers the following workflow. Animator will disable Update All 3D views in order to get quick playback in a particular 3D editor. However, it also handy to see playback in all editors and image editors to see comparison of animation and reference footage. So the idea here is to refresh reasonable editors when playback is invoked from animation editors. Commit to make Hjalti happy.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index effecf43839..1c41b14a874 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -42,6 +42,7 @@ typedef struct ScreenAnimData {
int sfra; /* frame that playback was started from */
int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
double last_duration; /* used for frame dropping */
+ bool from_anim_edit; /* playback was invoked from animation editor */
} ScreenAnimData;
/* for animplayer */