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author | Joshua Leung <aligorith@gmail.com> | 2009-07-07 11:29:21 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-07-07 11:29:21 +0400 |
commit | a86d20e5a26700beac595bd8aaccb646be0f802c (patch) | |
tree | 65d89466b6e45866b66a969b0032458e63391fc1 /source/blender/editors/include/ED_screen_types.h | |
parent | 761241fcbbeb254cd78aca5f8bb62330ce9369ac (diff) |
NLA SoC: Quick hack - Reversed playback
Animations can now be played back in reverse, by clicking on the reversed-playback button in the TimeLine header beside the play button (NEW ICON NEEDED HERE).
I'm not sure how well this works with sound, but from what I gather, this can be quite useful for animators to use.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r-- | source/blender/editors/include/ED_screen_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h index 37f2f4f051d..3ea5dfba65c 100644 --- a/source/blender/editors/include/ED_screen_types.h +++ b/source/blender/editors/include/ED_screen_types.h @@ -33,6 +33,7 @@ typedef struct ScreenAnimData { ARegion *ar; /* do not read from this, only for comparing if region exists */ int redraws; + int reverse; } ScreenAnimData; |