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authorCampbell Barton <ideasman42@gmail.com>2013-09-04 09:06:38 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-09-04 09:06:38 +0400
commitcd324bd43e1b78422b22558ee4fe9cc12f51098e (patch)
tree204398880674a49be0c304eb0be238654a6b9a88 /source/blender/editors/include/ED_screen_types.h
parent064bf204f3b6d66c1c66a682c0281c062793d1fe (diff)
fix for window join action being interpreted as a split.
The limit for dragging a gesture on an area corner was smaller then the area hot-spot, so you could click on the right-most side of the bottom-left corner, drag left - pass the gesture threshold and still be in the same area. so a motion intended as a join would register as a split. Happened more with high DPI values. fix by ensuring the drag limit is always higher then the hotspot.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 9f42fd042c3..2b02606c6d9 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -79,7 +79,7 @@ typedef enum {
AE_RIGHT_TO_TOPLEFT, /* Region located on the left, _right_ edge is action zone. Region minimized to the top left */
AE_LEFT_TO_TOPRIGHT, /* Region located on the right, _left_ edge is action zone. Region minimized to the top right */
AE_TOP_TO_BOTTOMRIGHT, /* Region located at the bottom, _top_ edge is action zone. Region minimized to the bottom right */
- AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_edge is action zone. Region minimized to the top left */
+ AE_BOTTOM_TO_TOPLEFT /* Region located at the top, _bottom_ edge is action zone. Region minimized to the top left */
} AZEdge;
/* for editing areas/regions */
@@ -87,10 +87,8 @@ typedef struct AZone {
struct AZone *next, *prev;
ARegion *ar;
int type;
- /* region-azone, which of the edges */
+ /* region-azone, which of the edges (only for AZONE_REGION) */
AZEdge edge;
- /* internal */
- short do_draw;
/* for draw */
short x1, y1, x2, y2;
/* for clip */