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authorNathan Letwory <nathan@letworyinteractive.com>2008-01-17 08:33:54 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2008-01-17 08:33:54 +0300
commit0e476af66e54f72884a2a407fba91cf2c1688193 (patch)
tree0539cf1e893cb40f99041f0aefda409991bca24c /source/blender/editors/include/ED_screen_types.h
parent7e14c5d119470c066fd76325dced68486117d91a (diff)
* Start ActionZone support for areas. This is bScreen level stuff to be able to do funky stuff.
Right now 2 AZones are defined for each new ScrArea, and mouse over is now detected. Enter ugly triangle.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
new file mode 100644
index 00000000000..ee19210b74d
--- /dev/null
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -0,0 +1,63 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2008 Blender Foundation.
+ * All rights reserved.
+ *
+ *
+ * Contributor(s): Blender Foundation
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef ED_SCREEN_TYPES_H__
+#define ED_SCREEN_TYPES_H__
+
+typedef struct AZone {
+ struct AZone *next, *prev;
+ int type;
+ int flag;
+ int action;
+ int pos;
+ short x1, y1, x2, y2;
+} AZone;
+
+#define MAX_AZONES 8
+
+
+/* actionzone type */
+#define AZONE_TRI 1
+#define AZONE_QUAD 2
+
+/* actionzone action */
+#define AZONE_SPLIT 1
+#define AZONE_JOIN 2
+#define AZONE_DRAG 3
+
+/* actionzone pos */
+#define AZONE_S 1
+#define AZONE_SW 2
+#define AZONE_W 3
+#define AZONE_NW 4
+#define AZONE_N 5
+#define AZONE_NE 6
+#define AZONE_E 7
+#define AZONE_SE 8
+
+#endif /* ED_SCREEN_TYPES_H__ */