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authorTon Roosendaal <ton@blender.org>2009-05-21 17:33:04 +0400
committerTon Roosendaal <ton@blender.org>2009-05-21 17:33:04 +0400
commit99cb9a26b0b217d2e36938983809337abce67835 (patch)
tree950abb5dc5390ce6127e1bfa0a828680fbdafcc0 /source/blender/editors/include/ED_screen_types.h
parent8013f6522e6b3d19d92bc14a50d18db3dd99b6d6 (diff)
2.5
Animation playback back in control. And non-blocking still! - Play follows the "Playback" options in TimeLine menu. Only the region 'windows' are drawn, not headers, toolbars, channel views, etc. The option "Buttons Window" also redraws property regions. - The Timeline header always redraws, this to denote at least progressing frame numbers - For now: if you choose to play 3D views, it also redraws the TimeLine. Seems to be good convention, but probably better to add menu option for it? - Fun test: while playback, change Playback options, works OK! - New: top header button shows animation play status, and allows to stop playback - New: Animation stop/start operator. Assigned to ALT+A. It has no options yet; just plays active region + all 3D windows now. Options will follow, based on reviews. Also ESC won't work for now, just press ALT+A again.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 7910351f318..5a13e944d5c 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -29,6 +29,13 @@
#ifndef ED_SCREEN_TYPES_H__
#define ED_SCREEN_TYPES_H__
+/* for animplayer */
+typedef struct ScreenAnimData {
+ ARegion *ar; /* do not read from this, only for comparing if region exists */
+ int redraws;
+} ScreenAnimData;
+
+
typedef struct AZone {
struct AZone *next, *prev;
int type;