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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/include/ED_screen_types.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h116
1 files changed, 58 insertions, 58 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 46b8a9b34de..3cbeab247ef 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -28,28 +28,28 @@
/* for animplayer */
typedef struct ScreenAnimData {
- ARegion *ar; /* do not read from this, only for comparing if region exists */
- short redraws;
- short refresh;
- short flag; /* flags for playback */
- int sfra; /* frame that playback was started from */
- int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
- double last_duration; /* used for frame dropping */
- bool from_anim_edit; /* playback was invoked from animation editor */
+ ARegion *ar; /* do not read from this, only for comparing if region exists */
+ short redraws;
+ short refresh;
+ short flag; /* flags for playback */
+ int sfra; /* frame that playback was started from */
+ int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
+ double last_duration; /* used for frame dropping */
+ bool from_anim_edit; /* playback was invoked from animation editor */
} ScreenAnimData;
/* for animplayer */
enum {
- /* user-setting - frame range is played backwards */
- ANIMPLAY_FLAG_REVERSE = (1 << 0),
- /* temporary - playback just jumped to the start/end */
- ANIMPLAY_FLAG_JUMPED = (1 << 1),
- /* drop frames as needed to maintain framerate */
- ANIMPLAY_FLAG_SYNC = (1 << 2),
- /* don't drop frames (and ignore SCE_FRAME_DROP flag) */
- ANIMPLAY_FLAG_NO_SYNC = (1 << 3),
- /* use nextfra at next timer update */
- ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4),
+ /* user-setting - frame range is played backwards */
+ ANIMPLAY_FLAG_REVERSE = (1 << 0),
+ /* temporary - playback just jumped to the start/end */
+ ANIMPLAY_FLAG_JUMPED = (1 << 1),
+ /* drop frames as needed to maintain framerate */
+ ANIMPLAY_FLAG_SYNC = (1 << 2),
+ /* don't drop frames (and ignore SCE_FRAME_DROP flag) */
+ ANIMPLAY_FLAG_NO_SYNC = (1 << 3),
+ /* use nextfra at next timer update */
+ ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4),
};
/* ----------------------------------------------------- */
@@ -60,64 +60,64 @@ enum {
* stored during runtime as scene->fps_info
*/
typedef struct ScreenFrameRateInfo {
- double redrawtime;
- double lredrawtime;
- float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
- short redrawtime_index;
+ double redrawtime;
+ double lredrawtime;
+ float redrawtimes_fps[REDRAW_FRAME_AVERAGE];
+ short redrawtime_index;
} ScreenFrameRateInfo;
/* ----------------------------------------------------- */
/* Enum for Action Zone Edges. Which edge of area is action zone. */
typedef enum {
- /** Region located on the left, _right_ edge is action zone.
- * Region minimized to the top left */
- AE_RIGHT_TO_TOPLEFT,
- /** Region located on the right, _left_ edge is action zone.
- * Region minimized to the top right */
- AE_LEFT_TO_TOPRIGHT,
- /** Region located at the bottom, _top_ edge is action zone.
- * Region minimized to the bottom right */
- AE_TOP_TO_BOTTOMRIGHT,
- /** Region located at the top, _bottom_ edge is action zone.
- * Region minimized to the top left */
- AE_BOTTOM_TO_TOPLEFT,
+ /** Region located on the left, _right_ edge is action zone.
+ * Region minimized to the top left */
+ AE_RIGHT_TO_TOPLEFT,
+ /** Region located on the right, _left_ edge is action zone.
+ * Region minimized to the top right */
+ AE_LEFT_TO_TOPRIGHT,
+ /** Region located at the bottom, _top_ edge is action zone.
+ * Region minimized to the bottom right */
+ AE_TOP_TO_BOTTOMRIGHT,
+ /** Region located at the top, _bottom_ edge is action zone.
+ * Region minimized to the top left */
+ AE_BOTTOM_TO_TOPLEFT,
} AZEdge;
typedef enum {
- AZ_SCROLL_VERT,
- AZ_SCROLL_HOR,
+ AZ_SCROLL_VERT,
+ AZ_SCROLL_HOR,
} AZScrollDirection;
/* for editing areas/regions */
typedef struct AZone {
- struct AZone *next, *prev;
- ARegion *ar;
- int type;
+ struct AZone *next, *prev;
+ ARegion *ar;
+ int type;
- union {
- /* region-azone, which of the edges (only for AZONE_REGION) */
- AZEdge edge;
- AZScrollDirection direction;
- };
- /* for draw */
- short x1, y1, x2, y2;
- /* for clip */
- rcti rect;
- /* for fade in/out */
- float alpha;
+ union {
+ /* region-azone, which of the edges (only for AZONE_REGION) */
+ AZEdge edge;
+ AZScrollDirection direction;
+ };
+ /* for draw */
+ short x1, y1, x2, y2;
+ /* for clip */
+ rcti rect;
+ /* for fade in/out */
+ float alpha;
} AZone;
/* actionzone type */
enum {
- /* corner widgets for splitting areas */
- AZONE_AREA = 1,
- /* when a region is collapsed, draw a handle to expose */
- AZONE_REGION,
- /* when in editor fullscreen draw a corner to go to normal mode */
- AZONE_FULLSCREEN,
- /* Hotspot azone around scrollbars to show/hide them. */
- AZONE_REGION_SCROLL,
+ /* corner widgets for splitting areas */
+ AZONE_AREA = 1,
+ /* when a region is collapsed, draw a handle to expose */
+ AZONE_REGION,
+ /* when in editor fullscreen draw a corner to go to normal mode */
+ AZONE_FULLSCREEN,
+ /* Hotspot azone around scrollbars to show/hide them. */
+ AZONE_REGION_SCROLL,
};
#endif /* __ED_SCREEN_TYPES_H__ */