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authorJoerg Mueller <nexyon@gmail.com>2012-03-19 02:21:29 +0400
committerJoerg Mueller <nexyon@gmail.com>2012-03-19 02:21:29 +0400
commit727f586a0de6351f58f5fc970a2ee04fcbc50da6 (patch)
treec0a3f40b2943822b33c4ea8de35b63190a199e3d /source/blender/editors/include/ED_screen_types.h
parent53b7078343c1fa0e9361e038163a6a17f52da4e4 (diff)
Fix for [#30495] Framerate goes crazy after changing Sync mode from "Frame Dropping" to "no Sync" while playing anim
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r--source/blender/editors/include/ED_screen_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h
index 51699d095ae..6f7d0c55b9a 100644
--- a/source/blender/editors/include/ED_screen_types.h
+++ b/source/blender/editors/include/ED_screen_types.h
@@ -41,6 +41,7 @@ typedef struct ScreenAnimData {
short flag; /* flags for playback */
int sfra; /* frame that playback was started from */
int nextfra; /* next frame to go to (when ANIMPLAY_FLAG_USE_NEXT_FRAME is set) */
+ double last_duration; /* used for frame dropping */
} ScreenAnimData;
/* for animplayer */