diff options
author | Ton Roosendaal <ton@blender.org> | 2009-05-21 17:33:04 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-05-21 17:33:04 +0400 |
commit | 99cb9a26b0b217d2e36938983809337abce67835 (patch) | |
tree | 950abb5dc5390ce6127e1bfa0a828680fbdafcc0 /source/blender/editors/include/ED_screen_types.h | |
parent | 8013f6522e6b3d19d92bc14a50d18db3dd99b6d6 (diff) |
2.5
Animation playback back in control. And non-blocking still!
- Play follows the "Playback" options in TimeLine menu.
Only the region 'windows' are drawn, not headers, toolbars,
channel views, etc.
The option "Buttons Window" also redraws property regions.
- The Timeline header always redraws, this to denote at least
progressing frame numbers
- For now: if you choose to play 3D views, it also redraws
the TimeLine. Seems to be good convention, but probably
better to add menu option for it?
- Fun test: while playback, change Playback options, works OK!
- New: top header button shows animation play status, and allows
to stop playback
- New: Animation stop/start operator. Assigned to ALT+A. It has
no options yet; just plays active region + all 3D windows now.
Options will follow, based on reviews.
Also ESC won't work for now, just press ALT+A again.
Diffstat (limited to 'source/blender/editors/include/ED_screen_types.h')
-rw-r--r-- | source/blender/editors/include/ED_screen_types.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_screen_types.h b/source/blender/editors/include/ED_screen_types.h index 7910351f318..5a13e944d5c 100644 --- a/source/blender/editors/include/ED_screen_types.h +++ b/source/blender/editors/include/ED_screen_types.h @@ -29,6 +29,13 @@ #ifndef ED_SCREEN_TYPES_H__ #define ED_SCREEN_TYPES_H__ +/* for animplayer */ +typedef struct ScreenAnimData { + ARegion *ar; /* do not read from this, only for comparing if region exists */ + int redraws; +} ScreenAnimData; + + typedef struct AZone { struct AZone *next, *prev; int type; |