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authorCampbell Barton <ideasman42@gmail.com>2019-03-26 10:47:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-26 12:25:25 +0300
commit40f8ddf8297a062968fc6a1523aa210d69c22626 (patch)
tree27e26dd44f3e8778ad06012d184fcb11ed175c94 /source/blender/editors/include/ED_sculpt.h
parent30fbf905ef8bd587eef43030b81d75b9eb704bec (diff)
3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
Diffstat (limited to 'source/blender/editors/include/ED_sculpt.h')
-rw-r--r--source/blender/editors/include/ED_sculpt.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index ce234b5fb12..31b642165cd 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -37,7 +37,7 @@ struct rcti;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar, struct Object *ob);
-int ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select);
+bool ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select);
/* sculpt_undo.c */
void ED_sculpt_undosys_type(struct UndoType *ut);