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authorPablo Dobarro <pablodp606@gmail.com>2020-09-03 18:25:30 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-09-03 18:26:12 +0300
commitafb43b881cc3d036aba9ab7a2b1ec5e91f745eaa (patch)
tree966ee120d41d28d62786f2c6fe26f4901032b03e /source/blender/editors/include/ED_sculpt.h
parentc8e5924cbb0b87fc429d0052ed6bdc5e30adcfd7 (diff)
Sculpt: Face Set Extract Operator
This implements a Face Set Extract operator, which is similar to mask extract. This operator uses a picker to select and Face Set in the mesh and extract the geometry directly to a new object. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8599
Diffstat (limited to 'source/blender/editors/include/ED_sculpt.h')
-rw-r--r--source/blender/editors/include/ED_sculpt.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index bfc46534b99..1175d08399e 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -57,6 +57,10 @@ void ED_sculpt_undo_geometry_end(struct Object *ob);
int ED_sculpt_face_sets_find_next_available_id(struct Mesh *mesh);
void ED_sculpt_face_sets_initialize_none_to_id(struct Mesh *mesh, const int new_id);
+int ED_sculpt_face_sets_active_update_and_get(struct bContext *C,
+ struct Object *ob,
+ const float mval[2]);
+
/* Undo for changes happening on a base mesh for multires sculpting.
* if there is no multires sculpt active regular undo is used. */
void ED_sculpt_undo_push_multires_mesh_begin(struct bContext *C, const char *str);