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authorSergey Sharybin <sergey.vfx@gmail.com>2013-04-19 17:26:17 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-04-19 17:26:17 +0400
commit1d008de24fda06a6d5d9a37b3fabc9134500862e (patch)
treeb35ac2d248173ce5a82ea303122b479bcdce8a3c /source/blender/editors/include/ED_sculpt.h
parente430ee20d55244e9b37a221ef19aea7907e7c01c (diff)
Fix #34818: Sculpting Mode only rotates around geometry origin (bring bug back)
Made it so average coordinate of previous stroke is used as a viewport rotation center when Rotate Around Selection is enabled in user preferences.
Diffstat (limited to 'source/blender/editors/include/ED_sculpt.h')
-rw-r--r--source/blender/editors/include/ED_sculpt.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index 0381ecc1fb3..a50a8a50eaa 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -44,6 +44,7 @@ void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
void ED_sculpt_force_update(struct bContext *C);
float *ED_sculpt_get_last_stroke(struct Object *ob);
+void ED_sculpt_get_average_stroke(struct Object *ob, float stroke[3]);
int ED_sculpt_minmax(struct bContext *C, float min[3], float max[3]);
int ED_sculpt_mask_layers_ensure(struct Object *ob,
struct MultiresModifierData *mmd);