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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-25 17:27:50 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-11-25 17:27:50 +0300
commit077edbb384e3845f27cc06618046a08c7101cc4c (patch)
tree7956c198717590d68a285ecb903f91064f35314a /source/blender/editors/include/ED_sculpt.h
parent436969ce49bc17573e8f87a87ef89d1d036d5f4e (diff)
Sculpt: external file storage for multires
* This is experimental, the file format may change still! * Helps reduce memory usage, keeps .blend files smaller, and makes saving quicker when not editing multires. * This is implemented at the customdata level, currently only the multires displacements can be stored externally. ToDo * Better integration with object duplication/removal/.. * Memory is not yet freed when exiting sculpt mode. * Loading only lower levels is not supported yet.
Diffstat (limited to 'source/blender/editors/include/ED_sculpt.h')
-rw-r--r--source/blender/editors/include/ED_sculpt.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index 085c8e894f8..aae79e9a1de 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -39,7 +39,7 @@ struct wmWindowManager;
void ED_operatortypes_sculpt(void);
void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
-
+void ED_sculpt_force_update(struct bContext *C);
/* paint_ops.c */
void ED_operatortypes_paint(void);