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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-08 22:40:03 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-08 22:40:03 +0400
commit3ebd58673fb9a8c5ef13048b2e8e8a4cb7bb3a4e (patch)
tree81031f2772990c6292eafce955d09897a8e40d6f /source/blender/editors/include/ED_sculpt.h
parente0c5e484732bb344fb845acc2678777e4bff1d5c (diff)
Key Configuration
Keymaps are now saveable and configurable from the user preferences, note that editing one item in a keymap means the whole keymap is now defined by the user and will not be updated by Blender, an option for syncing might be added later. The outliner interface is still there, but I will probably remove it. There's actually 3 levels now: * Default builtin key configuration. * Key configuration loaded from .py file, for configs like Blender 2.4x or other 3D applications. * Keymaps edited by the user and saved in .B.blend. These can be saved to .py files as well to make creating distributable configurations easier. Also, user preferences sections were reorganized a bit, now there is: Interface, Editing, Input, Files and System. Implementation notes: * wmKeyConfig was added which represents a key configuration containing keymaps. * wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap. * Modal maps are not wrapped yet. * User preferences DNA file reading did not support newdataadr() yet, added this now for reading keymaps. * Key configuration related settings are now RNA wrapped. * is_property_set and is_property_hidden python methods were added.
Diffstat (limited to 'source/blender/editors/include/ED_sculpt.h')
-rw-r--r--source/blender/editors/include/ED_sculpt.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index a08f0576f42..764efb4ef0c 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -29,14 +29,14 @@
#define ED_SCULPT_H
struct bContext;
-struct wmWindowManager;
+struct wmKeyConfig;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
/* paint_ops.c */
void ED_operatortypes_paint(void);
-void ED_keymap_paint(struct wmWindowManager *wm);
+void ED_keymap_paint(struct wmKeyConfig *keyconf);
/* paint_image.c */
void undo_imagepaint_step(int step);