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authorPablo Dobarro <pablodp606@gmail.com>2019-09-10 20:55:15 +0300
committerPablo Dobarro <pablodp606@gmail.com>2019-09-11 14:07:19 +0300
commit309cd047ef46fcbd21b26b2509b40c55c5dab61e (patch)
treeec1873a13b391026bffc0110d84aafc855b648df /source/blender/editors/include/ED_transform.h
parentef18b672f5a57d86d264af0f875a37c6a9c6677a (diff)
Sculpt: Transform tool
The sculpt mode transform tool applies the sculpt pivot transformation to all vertices, taking XYZ symmetry into account. This commit also includes an operator to set the pivot point initial position. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5717
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r--source/blender/editors/include/ED_transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index d8b65aa5975..8c70fc9a157 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -94,6 +94,7 @@ enum TfmMode {
#define CTX_OBMODE_XFORM_OBDATA (1 << 11)
/** Transform object parents without moving their children. */
#define CTX_OBMODE_XFORM_SKIP_CHILDREN (1 << 12)
+#define CTX_SCULPT (1 << 13)
/* Standalone call to get the transformation center corresponding to the current situation
* returns 1 if successful, 0 otherwise (usually means there's no selection)