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authorCampbell Barton <ideasman42@gmail.com>2018-04-18 10:12:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-18 10:16:15 +0300
commit7d055da327b9555f76035075ce4e228d31f04df4 (patch)
tree1baf55c36ba068acf764febed0a8ddf4bedca438 /source/blender/editors/include/ED_transform.h
parent33ba170f5c2fc3b8b26b895b092a86ebd85d3e13 (diff)
Move transform orientation to scene
This was stored in the workspace, selected from the view. Move both to scene since custom orientations are closely related to your scene data.
Diffstat (limited to 'source/blender/editors/include/ED_transform.h')
-rw-r--r--source/blender/editors/include/ED_transform.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index 536f9c22dcd..a6bed6c1ee6 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -130,7 +130,7 @@ void BIF_createTransformOrientation(struct bContext *C, struct ReportList *repor
const char *name, const bool use_view,
const bool activate, const bool overwrite);
void BIF_selectTransformOrientation(struct bContext *C, struct TransformOrientation *ts);
-void BIF_selectTransformOrientationValue(struct View3D *v3d, int orientation);
+void BIF_selectTransformOrientationValue(struct Scene *scene, int orientation);
void ED_getTransformOrientationMatrix(const struct bContext *C, float orientation_mat[3][3], const short around);