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authorGermano Cavalcante <germano.costa@ig.com.br>2016-05-11 12:59:02 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-05-11 13:20:25 +0300
commit67d2de882841f56c9cd35f0f0e7329b0c9190c97 (patch)
tree49778334fe1d4e71e19a62a5876a8d10e4a6e2ff /source/blender/editors/include/ED_transform_snap_object_context.h
parent4a135ad2b7886c3a4731f7db7ddce60af8068f32 (diff)
Transform Volume rewrite/refactor
Take advantage of the efficiency provided by the snap_context. Also fixes errors: - volume snap fails based on view angle (T48394). - multiple instances of dupli-objects break volume calculation.
Diffstat (limited to 'source/blender/editors/include/ED_transform_snap_object_context.h')
-rw-r--r--source/blender/editors/include/ED_transform_snap_object_context.h35
1 files changed, 34 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_transform_snap_object_context.h b/source/blender/editors/include/ED_transform_snap_object_context.h
index e591a91a90f..900b7593f2e 100644
--- a/source/blender/editors/include/ED_transform_snap_object_context.h
+++ b/source/blender/editors/include/ED_transform_snap_object_context.h
@@ -29,6 +29,7 @@ struct BMVert;
struct BMEdge;
struct BMFace;
+struct ListBase;
struct Scene;
struct Main;
struct Object;
@@ -38,6 +39,24 @@ struct View3D;
/* transform_snap_object.c */
/* ED_transform_snap_object_*** API */
+
+/** used for storing multiple hits */
+struct SnapObjectHitDepth {
+ struct SnapObjectHitDepth *next, *prev;
+
+ float depth;
+ float co[3];
+ float no[3];
+ int index;
+
+ struct Object *ob;
+ float obmat[4][4];
+
+ /* needed to tell which ray-cast this was part of,
+ * the same object may be part of many ray-casts when dupli's are used. */
+ unsigned int ob_uuid;
+};
+
struct SnapObjectParams {
int snap_select; /* SnapSelect */
union {
@@ -81,9 +100,16 @@ bool ED_transform_snap_object_project_ray_ex(
struct Object **r_ob, float r_obmat[4][4]);
bool ED_transform_snap_object_project_ray(
SnapObjectContext *sctx,
- const float ray_origin[3], const float ray_direction[3], float *ray_dist,
+ const float ray_origin[3], const float ray_direction[3], float *ray_depth,
float r_co[3], float r_no[3]);
+bool ED_transform_snap_object_project_ray_all(
+ SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float ray_start[3], const float ray_normal[3],
+ float ray_depth, bool sort,
+ struct ListBase *r_hit_list);
+
bool ED_transform_snap_object_project_view3d_ex(
struct SnapObjectContext *sctx,
const struct SnapObjectParams *params,
@@ -104,4 +130,11 @@ bool ED_transform_snap_object_project_view3d_mixed(
bool use_depth,
float r_co[3], float r_no[3]);
+bool ED_transform_snap_object_project_all_view3d_ex(
+ SnapObjectContext *sctx,
+ const struct SnapObjectParams *params,
+ const float mval[2],
+ float ray_depth, bool sort,
+ ListBase *r_hit_list);
+
#endif /* __ED_TRANSFORM_SNAP_OBJECT_CONTEXT_H__ */