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authorDalai Felinto <dfelinto@gmail.com>2019-11-06 23:44:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2019-11-06 23:48:09 +0300
commit85637311c28f49b55286d3287d4c7cefbcbca18a (patch)
tree0c3b14fa1bd44b8fa70a89294b00a4924abb2939 /source/blender/editors/include/ED_util.h
parent5abd006c78597f4d3a87e04ca63c1cca367c10bd (diff)
Viewport: Fix stereo 3d camera framings when pivot is not center
As reported by Clément Foucault. This is a small thing but since we are refactoring the draw manager for the next blender is nice to have it fully working before the refactor for comparison. Note: Camera volume and render were both fine, the camera frame is the one thing that was not working. Also in toe-in the convergence plane is always facing the original camera orientation. It is a known small annoyance.
Diffstat (limited to 'source/blender/editors/include/ED_util.h')
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