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authorAntony Riakiotakis <kalast@gmail.com>2015-04-20 20:57:57 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-04-21 19:37:06 +0300
commit50bfc4bfa0eabb68fcb5b5e82f80281fbaddcfeb (patch)
tree5ee5ecd548454b8464efb35ded40a22792d17e36 /source/blender/editors/include/ED_util.h
parentf9972fa53eaab4d1e8fd7b435f6f65c1ac5501e1 (diff)
Metadata display support - patch by Julian and me.
Basically, blender adds a few metadata fields to images when we render an image. Those metadata can now be viewed in the image editor. Also, made sure metadata are available when we write imbufs to disc with "Save As". There may be more cases here that need fixing, but this means that loading an image with metadata will now properly preserve them in blender.
Diffstat (limited to 'source/blender/editors/include/ED_util.h')
-rw-r--r--source/blender/editors/include/ED_util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_util.h b/source/blender/editors/include/ED_util.h
index 9556c601d1f..96d7828ffe9 100644
--- a/source/blender/editors/include/ED_util.h
+++ b/source/blender/editors/include/ED_util.h
@@ -42,6 +42,8 @@ void ED_editors_exit(struct bContext *C);
bool ED_editors_flush_edits(const struct bContext *C, bool for_render);
+void ED_draw_ibuf_meta_data(const bContext *C, struct ImBuf *ibuf);
+
/* ************** Undo ************************ */
/* undo.c */