diff options
author | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2008-12-31 20:11:42 +0300 |
commit | c9b60a7b64c75bf999cb8390b328aa42e7a5f53f (patch) | |
tree | ebd8dc28b62913d6fa7d675c6d21ac31c5c3119e /source/blender/editors/include/ED_util.h | |
parent | b65a3e9337ac1d9c3870e0e04ee96090bc7e9b23 (diff) |
2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.
Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
Although it means unlimited editmodes, for migration purposes we
better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning
anymore. EditMesh is not context senstitive anymore, only the
edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
removed all G.editMesh there.
Diffstat (limited to 'source/blender/editors/include/ED_util.h')
-rw-r--r-- | source/blender/editors/include/ED_util.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_util.h b/source/blender/editors/include/ED_util.h index 49aee466562..a691ab97798 100644 --- a/source/blender/editors/include/ED_util.h +++ b/source/blender/editors/include/ED_util.h @@ -33,6 +33,10 @@ struct bContext; struct uiMenuBlockHandle; struct uiBlock; +/* ed_util.c */ + +void ED_editors_exit (struct bContext *C); + /* ************** Undo ************************ */ /* undo.c */ |