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authorClément Foucault <foucault.clem@gmail.com>2019-01-10 00:56:27 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (patch)
tree7530dfbd375a25f11c02143c004fcfb22f63dfb7 /source/blender/editors/include/ED_uvedit.h
parent86ec304ffabcb3df6853753f0beb4d316c03adf8 (diff)
UVEdit: Port batches to batch request
This is in order to allow more spaces to have their batches created at the same time and sharing the batches. This is part of the effort fo making the drawing code more optimized. This commit however should not introduce any difference. This commit bypass the aspect ratio correction for angle stretch display but this should be fixed in the next commit.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 9e7f192fd8e..3cc285a53de 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -68,6 +68,8 @@ void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int ma
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
+bool uvedit_face_visible_nolocal(
+ struct Scene *scene, struct BMFace *efa);
bool uvedit_face_visible_test(
struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa);
bool uvedit_face_select_test(