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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-21 13:43:28 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-12-21 18:34:08 +0300
commite56aa4ff0c6b2a1746d5c39e297c9f6f56c4b492 (patch)
tree2dfe9e2dd8de893bf3988abe213db1041822e1fe /source/blender/editors/include/ED_uvedit.h
parentbf168a05cd388c02359e52e4ae674c89f13c96a6 (diff)
Fix T59668: UV unwrap pinning bugs.
With multi object editing it creates the charts twice, which broke some logic in the unwrapper.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h9
1 files changed, 1 insertions, 8 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 2fc15f72fca..9e7f192fd8e 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -126,14 +126,7 @@ void ED_uvedit_live_unwrap_re_solve(void);
void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
-void ED_uvedit_pack_islands(
- struct Scene *scene, struct Object *ob, struct BMesh *bm,
- bool selected, bool correct_aspect, bool do_rotate);
-void ED_uvedit_pack_islands_multi(
- struct Scene *scene, struct Object **objects, const uint objects_len,
- bool selected, bool correct_aspect, bool do_rotate, bool implicit);
-void ED_uvedit_unwrap_cube_project(
- struct BMesh *bm, float cube_size, bool use_select, const float center[3]);
+void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* single call up unwrap using scene settings, used for edge tag unwrapping */
void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel, const bool pack);