diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-12-04 16:00:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-12-04 16:00:28 +0300 |
commit | fa4bbbb249bf9706e9c71d34748fbde87fa385fb (patch) | |
tree | 1cd6f3081bcc95923a9cdae19ba5b03de1181e62 /source/blender/editors/include/ED_uvedit.h | |
parent | 4dc59fff2835f509c563684f7d4e116b2dcfd873 (diff) |
Maintenance,
- remove some redundant declarations
- changed VertexTangent and Path structs to avoid compiler alignment padding.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 737d124b494..353f89323e6 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -46,10 +46,19 @@ int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obed int ED_uvedit_test_silent(struct Object *obedit); int ED_uvedit_test(struct Object *obedit); -int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf); -int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf); +/* visibility and selection */ int uvedit_edge_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); +int uvedit_face_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf); +int uvedit_face_visible_nolocal(struct Scene *scene, struct EditFace *efa); +int uvedit_face_visible(struct Scene *scene, struct Image *ima, struct EditFace *efa, struct MTFace *tf); int uvedit_uv_selected(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); +void uvedit_edge_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); +void uvedit_edge_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); +void uvedit_face_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf); +void uvedit_face_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf); +void uvedit_uv_deselect(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); +void uvedit_uv_select(struct Scene *scene, struct EditFace *efa, struct MTFace *tf, int i); + int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]); |