diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 17:27:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:56:50 +0300 |
commit | bfc9d426bb95e2bc0dd4541d6b4c5f802909149c (patch) | |
tree | 37702887bc3185309a13612613efd2752ebe0639 /source/blender/editors/include/ED_uvedit.h | |
parent | 80bb4254c6fb638cee0d33868c81c76c104817bf (diff) |
Multi-Object Editing
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 2a5ad494643..fd532e70478 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -119,17 +119,20 @@ void ED_uvedit_live_unwrap_end(short cancel); void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit); void ED_uvedit_pack_islands( -struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate); + struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate); +void ED_uvedit_pack_islands_multi( + struct Scene *scene, struct Object **objects, const uint objects_len, + bool selected, bool correct_aspect, bool do_rotate); void ED_uvedit_unwrap_cube_project( struct BMesh *bm, float cube_size, bool use_select, const float center[3]); /* single call up unwrap using scene settings, used for edge tag unwrapping */ -void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel); +void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel, const bool pack); /* uvedit_draw.c */ void ED_image_draw_cursor( -struct ARegion *ar, const float cursor[2]); + struct ARegion *ar, const float cursor[2]); void ED_uvedit_draw_main( struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, |