diff options
author | Julian Eisel <julian@blender.org> | 2020-03-06 18:56:42 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-06 19:19:23 +0300 |
commit | b2ee1770d4c31078518f4ec9edd5196a41345162 (patch) | |
tree | 6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/include/ED_uvedit.h | |
parent | b825a95ec311a169d33fe21e28418f11a516c82f (diff) |
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea.
Part of https://developer.blender.org/T74432.
This is mostly a batch rename with some manual fixing. Only single word
variable names are changed, no prefixed/suffixed names.
Brecht van Lommel and Campbell Barton both gave me a green light for
this convention change.
Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 1671d220d81..511b33bacc5 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -199,7 +199,7 @@ void ED_uvedit_live_unwrap(const struct Scene *scene, struct Object **objects, i void ED_uvedit_add_simple_uvs(struct Main *bmain, const struct Scene *scene, struct Object *ob); /* uvedit_draw.c */ -void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]); +void ED_image_draw_cursor(struct ARegion *region, const float cursor[2]); void ED_uvedit_draw_main(struct SpaceImage *sima, const struct Scene *scene, struct ViewLayer *view_layer, |