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authorDalai Felinto <dfelinto@gmail.com>2014-07-23 18:33:29 +0400
committerDalai Felinto <dfelinto@gmail.com>2014-07-23 18:46:13 +0400
commite0d40471364aafca967b6ebd5266ae7d7f78dee4 (patch)
tree6757212b24ccc5f827ebb9a8aefe3017ec4f5a9a /source/blender/editors/include/ED_uvedit.h
parent8d3bfef538c6393048373c3642a7f626193271dc (diff)
Bake-API: Test for cyclic node connection
If the active image node contributes to the final material shader (meaning it's either directly or indirectly connected to an Output Node) the user will receive an alert about circular dependency. Similar to what we do for Blender internal the baking will still happen, but the user will receive the alert which should prevent the image saving to happen if the result was not intentional. Core function to check for node output written by Lukas Toenne. Reviewers: lukastoenne, campbellbarton Differential Revision: https://developer.blender.org/D673
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 04eb829979f..4b82fa40c6a 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -54,7 +54,7 @@ void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Obje
bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
bool ED_object_get_active_image(struct Object *ob, int mat_nr,
- struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node);
+ struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);