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author | Chris Blackbourn <chrisbblend@gmail.com> | 2022-08-19 05:19:13 +0300 |
---|---|---|
committer | Chris Blackbourn <chrisbblend@gmail.com> | 2022-08-19 05:19:13 +0300 |
commit | cd516d76b6403246d9a34c3b3a67ac54050f3aef (patch) | |
tree | 25b6e2a3f3386058644486b60b8ad6307d38e207 /source/blender/editors/include/ED_uvedit.h | |
parent | e80a9d2645cdc2e73e3984ccf83abfbb744b3eeb (diff) |
Cleanup: replace uint cd_loop_uv_offset with int
See https://wiki.blender.org/wiki/Style_Guide/C_Cpp#Integer_Types
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 3b269189aa9..38e542fc0ca 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -111,7 +111,7 @@ void uvedit_face_select_set(const struct Scene *scene, struct BMFace *efa, bool select, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); /** * \brief Select UV Edge * @@ -122,7 +122,7 @@ void uvedit_edge_select_set(const struct Scene *scene, struct BMLoop *l, bool select, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); /** * \brief Select UV Vertex * @@ -133,7 +133,7 @@ void uvedit_uv_select_set(const struct Scene *scene, struct BMLoop *l, bool select, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); /* Low level functions for (de)selecting individual UV elements. Ensure UV face visibility before * use. */ @@ -142,29 +142,29 @@ void uvedit_face_select_enable(const struct Scene *scene, struct BMesh *bm, struct BMFace *efa, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_face_select_disable(const struct Scene *scene, struct BMesh *bm, struct BMFace *efa, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_edge_select_enable(const struct Scene *scene, struct BMesh *bm, struct BMLoop *l, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_edge_select_disable(const struct Scene *scene, struct BMesh *bm, struct BMLoop *l, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_uv_select_enable(const struct Scene *scene, struct BMesh *bm, struct BMLoop *l, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_uv_select_disable(const struct Scene *scene, struct BMesh *bm, struct BMLoop *l, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); /* Sticky mode UV element selection functions. */ @@ -179,13 +179,13 @@ void uvedit_edge_select_set_with_sticky(const struct Scene *scene, struct BMLoop *l, bool select, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); void uvedit_uv_select_set_with_sticky(const struct Scene *scene, struct BMEditMesh *em, struct BMLoop *l, bool select, bool do_history, - uint cd_loop_uv_offset); + int cd_loop_uv_offset); /* Low level functions for sticky element selection (sticky mode independent). Type of sticky * selection is specified explicitly (using sticky_flag, except for face selection). */ @@ -315,7 +315,7 @@ struct FaceIsland { * \note While this is duplicate information, * it allows islands from multiple meshes to be stored in the same list. */ - uint cd_loop_uv_offset; + int cd_loop_uv_offset; float aspect_y; }; @@ -326,7 +326,7 @@ int bm_mesh_calc_uv_islands(const Scene *scene, const bool only_selected_uvs, const bool use_seams, const float aspect_y, - const uint cd_loop_uv_offset); + const int cd_loop_uv_offset); struct UVMapUDIM_Params { const struct Image *image; |