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authorCampbell Barton <ideasman42@gmail.com>2020-11-19 17:35:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-11-19 17:35:26 +0300
commite01bf7a92ecad3c64d0b1ae176f402d2638e246c (patch)
treebe8996940717b0c9fcc4e3be84bb0c97f5038e38 /source/blender/editors/include/ED_uvedit.h
parent256e77c987d2d8a3c1fc672eb75b3efe32441789 (diff)
Fix T82540: Smart UV project ignores seams
The seam check was missed in 9296ba867462f7ff3c55bc0c9129af4121243bed which calculates islands from the BMesh.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index a55e97fff72..2066d7da511 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -241,6 +241,7 @@ struct UVPackIsland_Params {
int rotate_align_axis : 2;
uint only_selected_uvs : 1;
uint only_selected_faces : 1;
+ uint use_seams : 1;
uint correct_aspect : 1;
};
void ED_uvedit_pack_islands_multi(const Scene *scene,