diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-04-24 23:28:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-04-24 23:28:18 +0400 |
commit | b5be51c508ee6717471b67fe12a169e12e166cc0 (patch) | |
tree | a2b424ae7b1afe60e522e1fc2ea6d3ea0bb1371b /source/blender/editors/include/ED_uvedit.h | |
parent | c2ede58d683dca03b3b4d44a75b22655181e4142 (diff) |
bmesh/uv editor
- selecting in UV window with sync-sel enabled now sets/validates sel-history.
- border de-select now clears sel history.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index dfdbb1969cf..89a21026ec4 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -64,11 +64,11 @@ int uvedit_face_selected(struct Scene *scene, struct BMEditMesh *em, struct BMFa int uvedit_edge_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int uvedit_uv_selected(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa); +int uvedit_face_select(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const short do_history); int uvedit_face_deselect(struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa); -void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); +void uvedit_edge_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); void uvedit_edge_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); -void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); +void uvedit_uv_select(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history); void uvedit_uv_deselect(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l); int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]); |