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authorCampbell Barton <ideasman42@gmail.com>2012-04-28 12:29:20 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-28 12:29:20 +0400
commit950ed6929792952044a57cad00833bddc8d39f45 (patch)
tree1211bb92a10b00812512f3613d98fa7f649a120b /source/blender/editors/include/ED_uvedit.h
parent0281ff408d7cda003b086169ae66a61b4cf9a02c (diff)
code cleanup:
- replace inline face UV center calc. - use const float[3] for mesh and uv functions. - remove unused define
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 3569c0e8243..2427ed1a333 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -51,7 +51,7 @@ void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
void ED_uvedit_assign_image(struct Main *bmain, struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
-int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
+int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
int ED_object_get_active_image(struct Object *ob, int mat_nr, struct Image **ima, struct ImageUser **iuser, struct bNode **node);
void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
@@ -71,7 +71,8 @@ void uvedit_edge_select_disable(struct BMEditMesh *em, struct Scene *scene, stru
void uvedit_uv_select_enable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const short do_history);
void uvedit_uv_select_disable(struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l);
-int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima, float co[2], float uv[2]);
+int ED_uvedit_nearest_uv(struct Scene *scene, struct Object *obedit, struct Image *ima,
+ const float co[2], float r_uv[2]);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);