diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/include/ED_uvedit.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 199 |
1 files changed, 118 insertions, 81 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index b0d1f7a014a..9259afd1d5f 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -46,90 +46,126 @@ struct wmKeyConfig; void ED_operatortypes_uvedit(void); void ED_keymap_uvedit(struct wmKeyConfig *keyconf); -bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]); +bool ED_uvedit_minmax( + struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]); bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode); void ED_uvedit_select_all(struct BMesh *bm); -bool ED_uvedit_minmax_multi( - struct Scene *scene, struct Image *ima, struct Object **objects_edit, uint objects_len, float r_min[2], float r_max[2]); -bool ED_uvedit_center_multi( - Scene *scene, Image *ima, struct Object **objects_edit, uint objects_len, float r_cent[2], char mode); - -bool ED_object_get_active_image( - struct Object *ob, int mat_nr, - struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree); -void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima); +bool ED_uvedit_minmax_multi(struct Scene *scene, + struct Image *ima, + struct Object **objects_edit, + uint objects_len, + float r_min[2], + float r_max[2]); +bool ED_uvedit_center_multi(Scene *scene, + Image *ima, + struct Object **objects_edit, + uint objects_len, + float r_cent[2], + char mode); + +bool ED_object_get_active_image(struct Object *ob, + int mat_nr, + struct Image **r_ima, + struct ImageUser **r_iuser, + struct bNode **r_node, + struct bNodeTree **r_ntree); +void ED_object_assign_active_image(struct Main *bmain, + struct Object *ob, + int mat_nr, + struct Image *ima); bool ED_uvedit_test(struct Object *obedit); /* visibility and selection */ -bool uvedit_face_visible_nolocal_ex( - const struct ToolSettings *ts, struct BMFace *efa); -bool uvedit_face_visible_test_ex( - const struct ToolSettings *ts, struct Object *obedit, struct Image *ima, struct BMFace *efa); -bool uvedit_face_select_test_ex( - const struct ToolSettings *ts, struct BMFace *efa, - const int cd_loop_uv_offset); -bool uvedit_edge_select_test_ex( - const struct ToolSettings *ts, struct BMLoop *l, - const int cd_loop_uv_offset); -bool uvedit_uv_select_test_ex( - const struct ToolSettings *ts, struct BMLoop *l, - const int cd_loop_uv_offset); - -bool uvedit_face_visible_nolocal( - struct Scene *scene, struct BMFace *efa); -bool uvedit_face_visible_test( - struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa); -bool uvedit_face_select_test( - struct Scene *scene, struct BMFace *efa, - const int cd_loop_uv_offset); -bool uvedit_edge_select_test( - struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); -bool uvedit_uv_select_test( - struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); +bool uvedit_face_visible_nolocal_ex(const struct ToolSettings *ts, struct BMFace *efa); +bool uvedit_face_visible_test_ex(const struct ToolSettings *ts, + struct Object *obedit, + struct Image *ima, + struct BMFace *efa); +bool uvedit_face_select_test_ex(const struct ToolSettings *ts, + struct BMFace *efa, + const int cd_loop_uv_offset); +bool uvedit_edge_select_test_ex(const struct ToolSettings *ts, + struct BMLoop *l, + const int cd_loop_uv_offset); +bool uvedit_uv_select_test_ex(const struct ToolSettings *ts, + struct BMLoop *l, + const int cd_loop_uv_offset); + +bool uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa); +bool uvedit_face_visible_test(struct Scene *scene, + struct Object *obedit, + struct Image *ima, + struct BMFace *efa); +bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa, const int cd_loop_uv_offset); +bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); +bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset); /* uv face */ -bool uvedit_face_select_set( - struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select, - const bool do_history, const int cd_loop_uv_offset); -bool uvedit_face_select_enable( - struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, - const bool do_history, const int cd_loop_uv_offset); -bool uvedit_face_select_disable( - struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, - const int cd_loop_uv_offset); +bool uvedit_face_select_set(struct Scene *scene, + struct BMEditMesh *em, + struct BMFace *efa, + const bool select, + const bool do_history, + const int cd_loop_uv_offset); +bool uvedit_face_select_enable(struct Scene *scene, + struct BMEditMesh *em, + struct BMFace *efa, + const bool do_history, + const int cd_loop_uv_offset); +bool uvedit_face_select_disable(struct Scene *scene, + struct BMEditMesh *em, + struct BMFace *efa, + const int cd_loop_uv_offset); /* uv edge */ -void uvedit_edge_select_set( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_edge_select_enable( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_edge_select_disable( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); +void uvedit_edge_select_set(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const bool select, + const bool do_history, + const int cd_loop_uv_offset); +void uvedit_edge_select_enable(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const bool do_history, + const int cd_loop_uv_offset); +void uvedit_edge_select_disable(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const int cd_loop_uv_offset); /* uv vert */ -void uvedit_uv_select_set( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_uv_select_enable( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const bool do_history, const int cd_loop_uv_offset); -void uvedit_uv_select_disable( - struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, - const int cd_loop_uv_offset); - -bool ED_uvedit_nearest_uv( - struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2], - float *dist_sq, float r_uv[2]); -bool ED_uvedit_nearest_uv_multi( - struct Scene *scene, struct Image *ima, - struct Object **objects, const uint objects_len, const float co[2], - float *dist_sq, float r_uv[2]); - -void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy); +void uvedit_uv_select_set(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const bool select, + const bool do_history, + const int cd_loop_uv_offset); +void uvedit_uv_select_enable(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const bool do_history, + const int cd_loop_uv_offset); +void uvedit_uv_select_disable(struct BMEditMesh *em, + struct Scene *scene, + struct BMLoop *l, + const int cd_loop_uv_offset); + +bool ED_uvedit_nearest_uv(struct Scene *scene, + struct Object *obedit, + struct Image *ima, + const float co[2], + float *dist_sq, + float r_uv[2]); +bool ED_uvedit_nearest_uv_multi(struct Scene *scene, + struct Image *ima, + struct Object **objects, + const uint objects_len, + const float co[2], + float *dist_sq, + float r_uv[2]); + +void ED_uvedit_get_aspect( + struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy); /* uvedit_unwrap_ops.c */ void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit); @@ -139,14 +175,15 @@ void ED_uvedit_live_unwrap_end(short cancel); void ED_uvedit_live_unwrap(struct Scene *scene, struct Object **objects, int objects_len); void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob); - /* uvedit_draw.c */ -void ED_image_draw_cursor( - struct ARegion *ar, const float cursor[2]); -void ED_uvedit_draw_main( - struct SpaceImage *sima, - struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, - struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph); +void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]); +void ED_uvedit_draw_main(struct SpaceImage *sima, + struct ARegion *ar, + struct Scene *scene, + struct ViewLayer *view_layer, + struct Object *obedit, + struct Object *obact, + struct Depsgraph *depsgraph); /* uvedit_buttons.c */ void ED_uvedit_buttons_register(struct ARegionType *art); |