diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 11:10:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-05-01 13:32:38 +0300 |
commit | 928becec60d16880838dd756cc8b6b5ee73f9b2d (patch) | |
tree | a54a8038c357c20d7b88a52d065b0f487480597d /source/blender/editors/include/ED_uvedit.h | |
parent | 5fd69f6bd8c91b73135d22b3cad829b0892dabca (diff) |
UV Sculpt: improve tool-system integration
In 2.7x UV sculpt was a kind of sub-mode
(a toggle with it's own key-map & drawing code).
Move this to an operator that uses the tool-system,
this simplifies internal logic, especially brush selection
which now matches sculpt and other paint modes.
- Remove toggle used to enable uv sculpt.
- Expose the brush, which was already used but there was no way to
select different brushes.
- Make UV sculpt use paint paint tool slots
(using brushes how all other paint mode currently do).
- Move UV Sculpt keymap to the tools keymap.
- Remove Q to toggle UV sculpt mode,
S/P/G keys to switch tools.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index 9259afd1d5f..8dd2dab5209 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -178,7 +178,6 @@ void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Ob /* uvedit_draw.c */ void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]); void ED_uvedit_draw_main(struct SpaceImage *sima, - struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer, struct Object *obedit, |