diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:14:32 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-05-24 16:38:15 +0300 |
commit | 7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch) | |
tree | e9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/editors/include/ED_uvedit.h | |
parent | 707340edd703ff1fd7c8157eb3cc811913698c8d (diff) |
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having
per-face images, see: T51382 for details.
To keep the ability to select a per-material edit-image
(used with UV-mapping workflow), the material now stores an image
which will be set when changing images in edit-mode.
This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index e5e8aaa8b3b..56e6c56821d 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -62,7 +62,7 @@ void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int ma bool ED_uvedit_test(struct Object *obedit); /* visibility and selection */ -bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa, struct MTexPoly *tf); +bool uvedit_face_visible_test(struct Scene *scene, struct Image *ima, struct BMFace *efa); bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa, const int cd_loop_uv_offset); bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l, |