diff options
author | Campbell Barton <campbell@blender.org> | 2022-03-08 06:45:33 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-03-08 06:45:33 +0300 |
commit | 3c889fe2b084d09e2e4702211aadc0a2d8444c45 (patch) | |
tree | 3dc460a12020cd27ee21d8d1b2a1c74b9026645d /source/blender/editors/include/ED_uvedit.h | |
parent | 06d9c2c223b345d1ac1fcb5fc9602db36572b4a7 (diff) |
Cleanup: pass const scene argument to UV selection functions
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r-- | source/blender/editors/include/ED_uvedit.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h index cf4d023ccdf..40a57a321d8 100644 --- a/source/blender/editors/include/ED_uvedit.h +++ b/source/blender/editors/include/ED_uvedit.h @@ -223,7 +223,7 @@ void uvedit_edge_select_set_noflush(const struct Scene *scene, * Updates selection state for UVs based on the select mode and sticky mode. Similar to * #EDBM_selectmode_set. */ -void ED_uvedit_selectmode_clean(struct Scene *scene, struct Object *obedit); +void ED_uvedit_selectmode_clean(const struct Scene *scene, struct Object *obedit); void ED_uvedit_selectmode_clean_multi(struct bContext *C); /** @@ -231,16 +231,16 @@ void ED_uvedit_selectmode_clean_multi(struct bContext *C); * * Flushes selections upwards as dictated by the UV select mode. */ -void ED_uvedit_selectmode_flush(struct Scene *scene, struct BMEditMesh *em); +void ED_uvedit_selectmode_flush(const struct Scene *scene, struct BMEditMesh *em); /** * Mode independent UV de-selection flush. */ -void uvedit_deselect_flush(struct Scene *scene, struct BMEditMesh *em); +void uvedit_deselect_flush(const struct Scene *scene, struct BMEditMesh *em); /** * Mode independent UV selection flush. */ -void uvedit_select_flush(struct Scene *scene, struct BMEditMesh *em); +void uvedit_select_flush(const struct Scene *scene, struct BMEditMesh *em); bool ED_uvedit_nearest_uv(const struct Scene *scene, struct Object *obedit, @@ -254,15 +254,15 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene, float *dist_sq, float r_uv[2]); -struct BMFace **ED_uvedit_selected_faces(struct Scene *scene, +struct BMFace **ED_uvedit_selected_faces(const struct Scene *scene, struct BMesh *bm, int len_max, int *r_faces_len); -struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene, +struct BMLoop **ED_uvedit_selected_edges(const struct Scene *scene, struct BMesh *bm, int len_max, int *r_edges_len); -struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene, +struct BMLoop **ED_uvedit_selected_verts(const struct Scene *scene, struct BMesh *bm, int len_max, int *r_verts_len); |