Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <campbell@blender.org>2022-03-08 06:45:33 +0300
committerCampbell Barton <campbell@blender.org>2022-03-08 06:45:33 +0300
commit3c889fe2b084d09e2e4702211aadc0a2d8444c45 (patch)
tree3dc460a12020cd27ee21d8d1b2a1c74b9026645d /source/blender/editors/include/ED_uvedit.h
parent06d9c2c223b345d1ac1fcb5fc9602db36572b4a7 (diff)
Cleanup: pass const scene argument to UV selection functions
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index cf4d023ccdf..40a57a321d8 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -223,7 +223,7 @@ void uvedit_edge_select_set_noflush(const struct Scene *scene,
* Updates selection state for UVs based on the select mode and sticky mode. Similar to
* #EDBM_selectmode_set.
*/
-void ED_uvedit_selectmode_clean(struct Scene *scene, struct Object *obedit);
+void ED_uvedit_selectmode_clean(const struct Scene *scene, struct Object *obedit);
void ED_uvedit_selectmode_clean_multi(struct bContext *C);
/**
@@ -231,16 +231,16 @@ void ED_uvedit_selectmode_clean_multi(struct bContext *C);
*
* Flushes selections upwards as dictated by the UV select mode.
*/
-void ED_uvedit_selectmode_flush(struct Scene *scene, struct BMEditMesh *em);
+void ED_uvedit_selectmode_flush(const struct Scene *scene, struct BMEditMesh *em);
/**
* Mode independent UV de-selection flush.
*/
-void uvedit_deselect_flush(struct Scene *scene, struct BMEditMesh *em);
+void uvedit_deselect_flush(const struct Scene *scene, struct BMEditMesh *em);
/**
* Mode independent UV selection flush.
*/
-void uvedit_select_flush(struct Scene *scene, struct BMEditMesh *em);
+void uvedit_select_flush(const struct Scene *scene, struct BMEditMesh *em);
bool ED_uvedit_nearest_uv(const struct Scene *scene,
struct Object *obedit,
@@ -254,15 +254,15 @@ bool ED_uvedit_nearest_uv_multi(const struct Scene *scene,
float *dist_sq,
float r_uv[2]);
-struct BMFace **ED_uvedit_selected_faces(struct Scene *scene,
+struct BMFace **ED_uvedit_selected_faces(const struct Scene *scene,
struct BMesh *bm,
int len_max,
int *r_faces_len);
-struct BMLoop **ED_uvedit_selected_edges(struct Scene *scene,
+struct BMLoop **ED_uvedit_selected_edges(const struct Scene *scene,
struct BMesh *bm,
int len_max,
int *r_edges_len);
-struct BMLoop **ED_uvedit_selected_verts(struct Scene *scene,
+struct BMLoop **ED_uvedit_selected_verts(const struct Scene *scene,
struct BMesh *bm,
int len_max,
int *r_verts_len);