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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/include/ED_uvedit.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h199
1 files changed, 118 insertions, 81 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index b0d1f7a014a..9259afd1d5f 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -46,90 +46,126 @@ struct wmKeyConfig;
void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmKeyConfig *keyconf);
-bool ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
+bool ED_uvedit_minmax(
+ struct Scene *scene, struct Image *ima, struct Object *obedit, float min[2], float max[2]);
bool ED_uvedit_center(Scene *scene, Image *ima, struct Object *obedit, float cent[2], char mode);
void ED_uvedit_select_all(struct BMesh *bm);
-bool ED_uvedit_minmax_multi(
- struct Scene *scene, struct Image *ima, struct Object **objects_edit, uint objects_len, float r_min[2], float r_max[2]);
-bool ED_uvedit_center_multi(
- Scene *scene, Image *ima, struct Object **objects_edit, uint objects_len, float r_cent[2], char mode);
-
-bool ED_object_get_active_image(
- struct Object *ob, int mat_nr,
- struct Image **r_ima, struct ImageUser **r_iuser, struct bNode **r_node, struct bNodeTree **r_ntree);
-void ED_object_assign_active_image(struct Main *bmain, struct Object *ob, int mat_nr, struct Image *ima);
+bool ED_uvedit_minmax_multi(struct Scene *scene,
+ struct Image *ima,
+ struct Object **objects_edit,
+ uint objects_len,
+ float r_min[2],
+ float r_max[2]);
+bool ED_uvedit_center_multi(Scene *scene,
+ Image *ima,
+ struct Object **objects_edit,
+ uint objects_len,
+ float r_cent[2],
+ char mode);
+
+bool ED_object_get_active_image(struct Object *ob,
+ int mat_nr,
+ struct Image **r_ima,
+ struct ImageUser **r_iuser,
+ struct bNode **r_node,
+ struct bNodeTree **r_ntree);
+void ED_object_assign_active_image(struct Main *bmain,
+ struct Object *ob,
+ int mat_nr,
+ struct Image *ima);
bool ED_uvedit_test(struct Object *obedit);
/* visibility and selection */
-bool uvedit_face_visible_nolocal_ex(
- const struct ToolSettings *ts, struct BMFace *efa);
-bool uvedit_face_visible_test_ex(
- const struct ToolSettings *ts, struct Object *obedit, struct Image *ima, struct BMFace *efa);
-bool uvedit_face_select_test_ex(
- const struct ToolSettings *ts, struct BMFace *efa,
- const int cd_loop_uv_offset);
-bool uvedit_edge_select_test_ex(
- const struct ToolSettings *ts, struct BMLoop *l,
- const int cd_loop_uv_offset);
-bool uvedit_uv_select_test_ex(
- const struct ToolSettings *ts, struct BMLoop *l,
- const int cd_loop_uv_offset);
-
-bool uvedit_face_visible_nolocal(
- struct Scene *scene, struct BMFace *efa);
-bool uvedit_face_visible_test(
- struct Scene *scene, struct Object *obedit, struct Image *ima, struct BMFace *efa);
-bool uvedit_face_select_test(
- struct Scene *scene, struct BMFace *efa,
- const int cd_loop_uv_offset);
-bool uvedit_edge_select_test(
- struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
-bool uvedit_uv_select_test(
- struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
+bool uvedit_face_visible_nolocal_ex(const struct ToolSettings *ts, struct BMFace *efa);
+bool uvedit_face_visible_test_ex(const struct ToolSettings *ts,
+ struct Object *obedit,
+ struct Image *ima,
+ struct BMFace *efa);
+bool uvedit_face_select_test_ex(const struct ToolSettings *ts,
+ struct BMFace *efa,
+ const int cd_loop_uv_offset);
+bool uvedit_edge_select_test_ex(const struct ToolSettings *ts,
+ struct BMLoop *l,
+ const int cd_loop_uv_offset);
+bool uvedit_uv_select_test_ex(const struct ToolSettings *ts,
+ struct BMLoop *l,
+ const int cd_loop_uv_offset);
+
+bool uvedit_face_visible_nolocal(struct Scene *scene, struct BMFace *efa);
+bool uvedit_face_visible_test(struct Scene *scene,
+ struct Object *obedit,
+ struct Image *ima,
+ struct BMFace *efa);
+bool uvedit_face_select_test(struct Scene *scene, struct BMFace *efa, const int cd_loop_uv_offset);
+bool uvedit_edge_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset);
+bool uvedit_uv_select_test(struct Scene *scene, struct BMLoop *l, const int cd_loop_uv_offset);
/* uv face */
-bool uvedit_face_select_set(
- struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-bool uvedit_face_select_enable(
- struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
- const bool do_history, const int cd_loop_uv_offset);
-bool uvedit_face_select_disable(
- struct Scene *scene, struct BMEditMesh *em, struct BMFace *efa,
- const int cd_loop_uv_offset);
+bool uvedit_face_select_set(struct Scene *scene,
+ struct BMEditMesh *em,
+ struct BMFace *efa,
+ const bool select,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+bool uvedit_face_select_enable(struct Scene *scene,
+ struct BMEditMesh *em,
+ struct BMFace *efa,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+bool uvedit_face_select_disable(struct Scene *scene,
+ struct BMEditMesh *em,
+ struct BMFace *efa,
+ const int cd_loop_uv_offset);
/* uv edge */
-void uvedit_edge_select_set(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_edge_select_enable(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_edge_select_disable(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
+void uvedit_edge_select_set(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const bool select,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+void uvedit_edge_select_enable(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+void uvedit_edge_select_disable(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const int cd_loop_uv_offset);
/* uv vert */
-void uvedit_uv_select_set(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l, const bool select,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_uv_select_enable(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const bool do_history, const int cd_loop_uv_offset);
-void uvedit_uv_select_disable(
- struct BMEditMesh *em, struct Scene *scene, struct BMLoop *l,
- const int cd_loop_uv_offset);
-
-bool ED_uvedit_nearest_uv(
- struct Scene *scene, struct Object *obedit, struct Image *ima, const float co[2],
- float *dist_sq, float r_uv[2]);
-bool ED_uvedit_nearest_uv_multi(
- struct Scene *scene, struct Image *ima,
- struct Object **objects, const uint objects_len, const float co[2],
- float *dist_sq, float r_uv[2]);
-
-void ED_uvedit_get_aspect(struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
+void uvedit_uv_select_set(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const bool select,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+void uvedit_uv_select_enable(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const bool do_history,
+ const int cd_loop_uv_offset);
+void uvedit_uv_select_disable(struct BMEditMesh *em,
+ struct Scene *scene,
+ struct BMLoop *l,
+ const int cd_loop_uv_offset);
+
+bool ED_uvedit_nearest_uv(struct Scene *scene,
+ struct Object *obedit,
+ struct Image *ima,
+ const float co[2],
+ float *dist_sq,
+ float r_uv[2]);
+bool ED_uvedit_nearest_uv_multi(struct Scene *scene,
+ struct Image *ima,
+ struct Object **objects,
+ const uint objects_len,
+ const float co[2],
+ float *dist_sq,
+ float r_uv[2]);
+
+void ED_uvedit_get_aspect(
+ struct Scene *scene, struct Object *ob, struct BMesh *em, float *aspx, float *aspy);
/* uvedit_unwrap_ops.c */
void ED_uvedit_live_unwrap_begin(struct Scene *scene, struct Object *obedit);
@@ -139,14 +175,15 @@ void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object **objects, int objects_len);
void ED_uvedit_add_simple_uvs(struct Main *bmain, struct Scene *scene, struct Object *ob);
-
/* uvedit_draw.c */
-void ED_image_draw_cursor(
- struct ARegion *ar, const float cursor[2]);
-void ED_uvedit_draw_main(
- struct SpaceImage *sima,
- struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer,
- struct Object *obedit, struct Object *obact, struct Depsgraph *depsgraph);
+void ED_image_draw_cursor(struct ARegion *ar, const float cursor[2]);
+void ED_uvedit_draw_main(struct SpaceImage *sima,
+ struct ARegion *ar,
+ struct Scene *scene,
+ struct ViewLayer *view_layer,
+ struct Object *obedit,
+ struct Object *obact,
+ struct Depsgraph *depsgraph);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);