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authorAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-01-17 20:31:13 +0400
commita8081c1d2bb9115833493b011bb93d6c08112b2d (patch)
tree4383d080b80786257b291068e48a06bdb0ef5bd6 /source/blender/editors/include/ED_uvedit.h
parentfcc54520d1f029b86cb8c6f43c239ef81090a99a (diff)
Uv Tools branch GSOC 2011
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 0666884351a..bc8a12c97cc 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -81,7 +81,7 @@ void ED_uvedit_live_unwrap_end(short cancel);
void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
/* uvedit_draw.c */
-void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit);
+void draw_uvedit_main(struct SpaceImage *sima, struct ARegion *ar, struct Scene *scene, struct Object *obedit, struct Object *obact);
/* uvedit_buttons.c */
void ED_uvedit_buttons_register(struct ARegionType *art);