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authorCampbell Barton <ideasman42@gmail.com>2018-04-16 17:27:55 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-04-16 18:56:50 +0300
commitbfc9d426bb95e2bc0dd4541d6b4c5f802909149c (patch)
tree37702887bc3185309a13612613efd2752ebe0639 /source/blender/editors/include/ED_uvedit.h
parent80bb4254c6fb638cee0d33868c81c76c104817bf (diff)
Multi-Object Editing
This adds initial multi-object editing support. - Selected objects are used when entering edit & pose modes. - Selection & tools work on all objects however many tools need porting See: T54641 for remaining tasks. Indentation will be done separately. See patch: D3101
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index 2a5ad494643..fd532e70478 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -119,17 +119,20 @@ void ED_uvedit_live_unwrap_end(short cancel);
void ED_uvedit_live_unwrap(struct Scene *scene, struct Object *obedit);
void ED_uvedit_pack_islands(
-struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
+ struct Scene *scene, struct Object *ob, struct BMesh *bm, bool selected, bool correct_aspect, bool do_rotate);
+void ED_uvedit_pack_islands_multi(
+ struct Scene *scene, struct Object **objects, const uint objects_len,
+ bool selected, bool correct_aspect, bool do_rotate);
void ED_uvedit_unwrap_cube_project(
struct BMesh *bm, float cube_size, bool use_select, const float center[3]);
/* single call up unwrap using scene settings, used for edge tag unwrapping */
-void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel);
+void ED_unwrap_lscm(struct Scene *scene, struct Object *obedit, const short sel, const bool pack);
/* uvedit_draw.c */
void ED_image_draw_cursor(
-struct ARegion *ar, const float cursor[2]);
+ struct ARegion *ar, const float cursor[2]);
void ED_uvedit_draw_main(
struct SpaceImage *sima,
struct ARegion *ar, struct Scene *scene, struct ViewLayer *view_layer,