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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-09 23:58:31 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-02-09 23:58:31 +0300
commit283926aa2d0c6366d92a4f38e994e843b73659f6 (patch)
tree2bd35e5609efa63882ab81eab9e8009a691c5acb /source/blender/editors/include/ED_uvedit.h
parentc02bc1ce5379356b5c17034457a59aebf6e41725 (diff)
2.5: UV Editor module porting pretty much finished now, only missing
still is mirror transform. This commits adds the remaining operators: * UV mapping operators (U key menu): cube, sphere, cylinder, etc. * Hide/Show operators. And solves most XXX's, including: * Fix bad includes and calls into space image. * Aspect ratio correction. * Create UVs if they don't exist yet on unwrap. * Assign image to UVs. * Drawing proportional edit circle.
Diffstat (limited to 'source/blender/editors/include/ED_uvedit.h')
-rw-r--r--source/blender/editors/include/ED_uvedit.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/include/ED_uvedit.h b/source/blender/editors/include/ED_uvedit.h
index fa106ff4360..74a9be75db6 100644
--- a/source/blender/editors/include/ED_uvedit.h
+++ b/source/blender/editors/include/ED_uvedit.h
@@ -28,6 +28,7 @@
#ifndef ED_UVEDIT_H
#define ED_UVEDIT_H
+struct bContext;
struct Scene;
struct Object;
struct MTFace;
@@ -40,7 +41,7 @@ void ED_operatortypes_uvedit(void);
void ED_keymap_uvedit(struct wmWindowManager *wm);
void ED_uvedit_assign_image(struct Scene *scene, struct Object *obedit, struct Image *ima, struct Image *previma);
-void ED_uvedit_set_tile(struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile);
+void ED_uvedit_set_tile(struct bContext *C, struct Scene *scene, struct Object *obedit, struct Image *ima, int curtile, int dotile);
int ED_uvedit_minmax(struct Scene *scene, struct Image *ima, struct Object *obedit, float *min, float *max);
int ED_uvedit_test_silent(struct Object *obedit);